Ancient Gear Reborn
Trap Continuous

Ancient Gear Reborn

  • Archetype:
  • Ancient Gear

  • View:
  • 4623




Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 8, 2026
51± 6/ 100
Power Score
Intrinsic 54
Deck 53

Ancient Gear Reborn — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 54 · Deck: 53 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Ancient Gear Reborn converts an empty board into a live Ancient Gear body: when you control no monsters, it Special Summons a Graveyard Ancient Gear monster with +200 ATK, and that ATK persists even if the card leaves the field. Its strength is free recursion and a one-copy restart, not interaction or raw stats. The card is in 117 recent decks, but no combo boards were recorded, so its starter and payoff role is text-inferred and the score stays moderate. The score is not lifted by its 200 ATK bonus or by its deck count, which only confirms it is a reliable, practical Ancient Gears slot.

Axis scores

Axis Score Evidence
Accessibility 70 Trap in 117 decks, 1.36 copies average, but it needs an empty monster zone and a Graveyard target to do anything (verified deck stat; conditional access is inferred from text).
Combo & Conversion 45 Revives one Graveyard Ancient Gear and adds 200 ATK; no recorded combo boards show what that converts into (inferred from text, no combo evidence).
Resource Economy 60 Recovers a Graveyard monster for no card cost, a free body with no card-advantage gain (verified from text, inferred advantage).
Effect & Interaction 10 No negation, removal or hand-trap reach; the effect only summons from the Graveyard (verified from text).
Material Utility 35 The card itself is not material; the summoned monster can be a material body, which is an indirect contribution (inferred from text).
Resilience & Flexibility 50 Continuous Trap that persists on the field, and its +200 ATK survives the card leaving; it is still vulnerable to Trap removal and to a monster being on board (verified from text, inferred resilience).
Deck-Building Efficiency 60 One copy in most decks, no garnet or lock cost, but a monster-free condition restricts when it can act (verified deck stat; restriction inferred from text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: Conditional activation (no monsters controlled) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Graveyard Ancient Gear monster for free with no card cost
  • Its +200 ATK persists even after the card leaves the field
  • Present in 117 recent decks, with a strong co-occurrence with Ancient Gear core monsters

Weaknesses

  • Requires an empty monster zone, so it cannot act while any monster is on your field
  • Limited to one copy on the field and a single revive per turn
  • No recorded combo boards, so its real conversion rate is unverified

Counters / choke points

  • Trap removal or destruction effects that remove the card before it is needed
  • Monster-based boards that keep the monster zone occupied

Best use

Recovery/Recursion trap that revives a Graveyard Ancient Gear once a monster-free board is reached. Decks: Ancient Gears (archetype 693), Ancient Gears (archetype 322), Jinzo. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap, Continuous; once-per-turn, requires no monsters controlled, targets an Ancient Gear monster in the Graveyard, Special Summons it, gains 200 ATK persisting after leaving the field (card text); 117 decks run it, 1.36 copies average, 17 distinct archetypes, 61.5% in Ancient Gears (deck stats)
  • Observed: Top partners co-occur in 90%+ of decks (deck stats); One guide mentions it in a Spell/Trap section (guide evidence)
  • Inferred: The card is most useful as a restart after a board is cleared, since it needs no monsters on the field; Its contribution is recursion for the Ancient Gear engine rather than standalone interaction
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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