Trap
ContinuousAncient Gear Reborn
Archetype:
Ancient Gear
View:
4623
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
Ancient Gear Reborn — Power Evaluation
Final Score: 51 ± 6 · Confidence: Medium
- Intrinsic: 54 · Deck: 53 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Ancient Gear Reborn converts an empty board into a live Ancient Gear body: when you control no monsters, it Special Summons a Graveyard Ancient Gear monster with +200 ATK, and that ATK persists even if the card leaves the field. Its strength is free recursion and a one-copy restart, not interaction or raw stats. The card is in 117 recent decks, but no combo boards were recorded, so its starter and payoff role is text-inferred and the score stays moderate. The score is not lifted by its 200 ATK bonus or by its deck count, which only confirms it is a reliable, practical Ancient Gears slot.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Trap in 117 decks, 1.36 copies average, but it needs an empty monster zone and a Graveyard target to do anything (verified deck stat; conditional access is inferred from text). |
| Combo & Conversion | 45 | Revives one Graveyard Ancient Gear and adds 200 ATK; no recorded combo boards show what that converts into (inferred from text, no combo evidence). |
| Resource Economy | 60 | Recovers a Graveyard monster for no card cost, a free body with no card-advantage gain (verified from text, inferred advantage). |
| Effect & Interaction | 10 | No negation, removal or hand-trap reach; the effect only summons from the Graveyard (verified from text). |
| Material Utility | 35 | The card itself is not material; the summoned monster can be a material body, which is an indirect contribution (inferred from text). |
| Resilience & Flexibility | 50 | Continuous Trap that persists on the field, and its +200 ATK survives the card leaving; it is still vulnerable to Trap removal and to a monster being on board (verified from text, inferred resilience). |
| Deck-Building Efficiency | 60 | One copy in most decks, no garnet or lock cost, but a monster-free condition restricts when it can act (verified deck stat; restriction inferred from text). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: Conditional activation (no monsters controlled) (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Graveyard Ancient Gear monster for free with no card cost
- Its +200 ATK persists even after the card leaves the field
- Present in 117 recent decks, with a strong co-occurrence with Ancient Gear core monsters
Weaknesses
- Requires an empty monster zone, so it cannot act while any monster is on your field
- Limited to one copy on the field and a single revive per turn
- No recorded combo boards, so its real conversion rate is unverified
Counters / choke points
- Trap removal or destruction effects that remove the card before it is needed
- Monster-based boards that keep the monster zone occupied
Best use
Recovery/Recursion trap that revives a Graveyard Ancient Gear once a monster-free board is reached. Decks: Ancient Gears (archetype 693), Ancient Gears (archetype 322), Jinzo. Suggested copies: 1.
Evidence & gaps
- Verified: Trap, Continuous; once-per-turn, requires no monsters controlled, targets an Ancient Gear monster in the Graveyard, Special Summons it, gains 200 ATK persisting after leaving the field (card text); 117 decks run it, 1.36 copies average, 17 distinct archetypes, 61.5% in Ancient Gears (deck stats)
- Observed: Top partners co-occur in 90%+ of decks (deck stats); One guide mentions it in a Spell/Trap section (guide evidence)
- Inferred: The card is most useful as a restart after a board is cleared, since it needs no monsters on the field; Its contribution is recursion for the Ancient Gear engine rather than standalone interaction
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






